2021
User Experience Researcher
User Experience Designer
User Interface Designer
Fitness & Wellness
Some time ago, my friend and I discussed smoothie recipes appropriate for her mother, who lives with diabetes. I know smoothie recipes are scattered all over the internet, but I think it would be nice to have all the recipes in one place, like an app. So, I wondered if it was something I could do.
Juice Up is targeted at individuals who are conscious about living healthy or suffering from ailments and need help with smoothies to help their diet. It is different from those offered on the market because it includes unique features like calorie count and nutrient information, a complete health profile, and categories according to your needs.
The goal of this project is to design a mobile app that is useful and feels personal, and I used a design thinking process to achieve these steps.
The first step of my design process was to understand my users and why they needed this app. With the use of Google forms, I conducted a survey asking participants how important the app would be for them.
I broke down the information I had gathered with the use of affinity mapping and noticed that users had similar behaviors and interests/goals.
Based on the research I carried out and patterns observed in the affinity map, I concentrated on two types of target users to describe their needs and behaviors.
After observing my users and gathering and deconstructing their needs, I began to put together potential solutions and features that will solve problems that are important to them. To help users get the best experience on the app, I also added a questionnaire to gather information about their health profile and any ingredients or things they might be allergic to.
I designed a user sitemap to highlight the clearest sense of information about the app and appropriate expectations.
After my research and findings, I made a wireframe and a sketch to build out the structure of the app I intend to design.
After my wireframes, I worked on a high-fidelity mock-up and an interactive prototype to illustrate how the app works. I put all my findings into perspective to create a great app that will help users achieve their goals.
The onboarding walks the users through the experience of the app.
A questionnaire has been set as part of the onboarding to collect data from users to help them get the best user experience.
The lifestyle settings are set to get information about your age, height, weight, and calorie intake.
The health profile is set to get information from users to find out if they suffer from any ailment, have allergies, or what they plan to achieve from using the app.
The Discover screen is designed to make navigation easy. New and popular recipes are found on this screen with ratings to help you identify great recipes. When a recipe is clicked on, it shows information on the ingredients used, calories, nutritional info, and directions on how to make them.
This screen shows how recipes are categorized for the target users who are health-conscious or living with ailments. Recipes come with tags that help with identification for a particular type of user.
Users can search for recipes by type of drink (e.g. tea-based, fruit juice, smoothie), lifestyle choices, health goals (e.g. weight loss, detox, etc), type of ailments, name of fruits, etc.
This screen displays recipes that the user shares with other users.
Juice Up mobile app is a great resource for smoothie recipes, which are easy to follow and have been divided into categories according to your needs.
Working on this project gave me more insights into user experience and designing for them without making assumptions about their needs. It also helped in sharpening my problem-solving skills, and I enjoyed every step of it.